T-Mobile/danger.com Sidekick

I like the architecture of the T-Mobile/danger.com Sidekick, but it's presented to the user in a problematically restrictive way.

The device is all-the-packets-you-can-eat, so naturally you're not allowed to plug it into a laptop or anything. You can only use the apps built into the device. To solve my problems with the Sidekick,

I think these guidelines above are sufficiently defferential to the awesome monopoly power of the international cellular empires that they still have plenty of opportunity for what plutocrats call ``stewardship'': to foster getting the greatest customer value out of their radio bandwidth by promoting an orderly, mature set of efficient proxied applications. They also have plenty of room with the ``official'' applications to market to you and reward their business partners. And, believe it or not, I am not resisting their architecture and demanding that everything everywhere run Linux all the time, or anything similarly zealous, even though at this point I think such a demand is realistic.

Yeah, it's disappointing that I can't personally make use of their clever architecture because the necktie damage hits me in ways that are too important to me, personally, so you can say ``each Technology (product) has its strengths and weaknesses'' or something similarly equivocal. But it's also infuriating that gigantic telephone companies are so successfully using technical evolution, and ``the network effect'' meant in a marketing sense, to mediate our interpersonal communications, and further that they're able to effectively profit off the greater moderation power they've grabbed.


Keitai / map / carton's page / Miles Nordin <carton@Ivy.NET>
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